Здесь задаем вопросы и отвечаем по технической части игры.
продолжение темы,начало находится тут. Со мной живут:AMD Phenom™ II X4 925 2800 мгц, RAM 8гб, ATI Radeon R7 360 2гб, руль Logitech MOMO Racing, Windows 7х64.
4eL_59, Юноща,Вы хоть смотрите что и куда пишите???? По вопросу смены "ника" пишите Администратору в л.с. Со мной живут:AMD Phenom™ II X4 925 2800 мгц, RAM 8гб, ATI Radeon R7 360 2гб, руль Logitech MOMO Racing, Windows 7х64.
Ну значит Олбанец!! ПАЦАН СКАЗАЛ-ПАЦАН СДЕЛАЛ!ПАЦАН НЕ СДЕЛАЛ-ПАЦАН ЗАБЫЛ! скайп, при запросе контакта, указывайте свой ник с сайтаМой канал на ютубеМой канал на ютубе 2
Уважаемые господа, спецы. Можно-ли создать мод который добавлял-бы на обочины полицейские машины, как в 18WoS? Спасибо. Удачи на дорогах!Бог за нас,когда у него есть настроение!
VetalMI, Ну что-же поделать, уважаемый Виталий, но мне она нравится, все равно. Я до этого сайта вообще играл только на дефолте. Удачи на дорогах!Бог за нас,когда у него есть настроение!
Приветствую,мужики! Я тут совершенный новичок. Практически это моё первое обращение в этом форуме)) Последние годы всё как то специализировался на сценостроении MSFS 2004. Сын вот подсел на GTS,да и меня практически заразил уже) Признаюсь,в восторге от многих модов. Огромное спасибо всем энтузиастам. Ценю труд,потому,как и сам такой же)) ...Как и что править в файле ***.sii,чтобы изменить класс (a,b,c),цену той или иной модели понял (разумеется речь о не запороленных архивах).Вопрос,собственно,такой: А какую строку в этом файле править,чтобы изменить дефолтную модель? Скажем я скачал мод того же КАМАЗ-а. Допустим он изменяет дефолтную вольву. А я хочу,чтобы он заменил Renault. Буду безмерно признателен за помощь. Если не затруднит... P.S. Тысяча извинений,если вопрос уже обсуждался.Не смог найти... P.P.S. Редактировать что то собираюсь пока чисто для себя! Во всяком случае,пока,что то выкладывать (без разрешения автора) не рискну.
Мужики,я заметил такую вещь. Моды тачек в трафике очень грузят движок симулятора. Особенно заметно это,когда они едут навстречу вереницей. Тут и начинает лагать. Да и не впечатляет ситуация,когда,вдруг,машинка на расстоянии 50-и метров,вдруг резко облачается в материалы мода.Как сделать,чтобы они не ездили? Ну, т.е. чтобы они были доступны для приобретения и юзания,но при этом не были прописаны в трафик? Если,конечно,это возможно... P.S. Видеомануал о том,как их туда прописывать от Сергея (aka goba6372) смотрел. Но из него не смог понять обратный ход необходимых действий Microsoft Flight Simulator scenery developer
alik_tequila, В папке definition своего автомобиля удалите файл,где есть слово traffic,в нем прописан Ваш мод,который заменяет дефолт. Со мной живут:AMD Phenom™ II X4 925 2800 мгц, RAM 8гб, ATI Radeon R7 360 2гб, руль Logitech MOMO Racing, Windows 7х64.
BIG-EDS В том то и дело,что ни каких файлов,никаких папок упоминающих о трафе в архиве мода не наблюдаю. А заменяют... Ну ,прям всё и вся,практически. Можно я выложу этот файл,чтобы Вы сами просмотрели,что в нём "не так"? Вот архитектура и содержание сей папки
Я,конечно,могу и тут попросить кого нить сделать это.Но,это не единственный мод,портящий всю "картинку".Хотелось бы и самому уметь делать это. Microsoft Flight Simulator scenery developer
Сообщение отредактировал alik_tequila - Пятница, 29.06.2012, 16:26
Ребят,прошу помочь. Вобщем играл я на карте от Марио 11.2,в ней вроде был вшит русификатор,если не ошибаюсь,но я забыл удалить старый русификатор из папки мод.Теперь когда его удаляешь,и запускаешь игру с сохранениями,игра падает. Когда же русификатор сторонний лежит в папке мод,все прекрасно работает. Вот полный лог.
******** : log created on : Friday June 29 2012 @ 17:29:26 17:29:26 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1 17:29:26 : [sys] DirectX version : 4.09.00.0904 17:29:26 : [cpu] AuthenticAMD [AMD Athlon II X3 425 Processor] at ~2700MHz. 17:29:26 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2. 17:29:26 : [sys] using QPC / HPET timer (thread affinity: 2), frequency 14318180Hz 17:29:26 : [mem] physical memory detected (2096312K/1504032K) 17:29:26 : [mem] virtual memory detected (2097024K/2040208K) 17:29:26 : [mem] Trying to allocate memory pool (819200K) 17:29:26 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796] 17:29:26 : [ufs] registered symlink from /custom_build/de_de to / 17:29:26 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7] 17:29:26 : [ufs] Home directory: 'C:/Users/Андрей/Documents/German Truck Simulator'. 17:29:26 : Mounting extra package: C:/Users/Андрей/Documents/German Truck Simulator/mod/GTS_1.32_11.2_ru.scs 17:29:33 : [zipfs] GTS_1.32_11.2_ru.scs: mounted ok, 25774 entries [0x9014af25] 17:29:33 : exec /home/config.cfg 17:29:33 : [sys] Executing /home/config.cfg ... 17:29:33 : uset g_minicon "0" 17:29:33 : uset g_console "1" 17:29:33 : uset g_trackir "1" 17:29:33 : uset g_developer "1" 17:29:33 : uset g_cargo_sort "0" 17:29:33 : uset g_save_idx "5" 17:29:33 : uset g_mouse_control "0" 17:29:33 : uset g_steering_func_param "0" 17:29:33 : uset g_joy_axis_brake_dz "0.0" 17:29:33 : uset g_joy_axis_brake "7" 17:29:33 : uset g_joy_ff_gain "1.0" 17:29:33 : uset g_joy_axis_throttle_dz "0.0" 17:29:33 : uset g_joy_axis_throttle "7" 17:29:33 : uset g_joy_axis_ff "0" 17:29:33 : uset g_joy_axis_combine "0" 17:29:33 : uset g_joy_axis_steer_sens "0.6" 17:29:33 : uset g_joy_axis_steer_dz "0.0" 17:29:33 : uset g_joy_axis_steer "7" 17:29:33 : uset g_tutorial "0" 17:29:33 : uset g_mirrors "1" 17:29:33 : uset g_fatigue "1" 17:29:33 : uset g_police "0" 17:29:33 : uset g_subtitles "0" 17:29:33 : uset g_clock_24 "1" 17:29:33 : uset g_quality "-1" 17:29:33 : uset g_reflection "1" 17:29:33 : uset g_mph "0" 17:29:33 : uset g_atrans "1" 17:29:33 : uset g_flyspeed "10.0" 17:29:33 : uset g_lang "ru_ru" 17:29:33 : uset g_colbox "0" 17:29:33 : uset r_gamma "1" 17:29:33 : uset r_path "12" 17:29:33 : uset r_msaa "16" 17:29:33 : uset r_fullscreen "1" 17:29:33 : uset r_mode "1366x768x32x60" 17:29:33 : uset r_device "gl" 17:29:33 : uset r_driver "gl" 17:29:33 : uset g_detail_veg "2" 17:29:33 : uset g_texture_usage_stats "0" 17:29:33 : uset g_fps "0" 17:29:33 : uset g_stream_exts ".ogg;.mp3" 17:29:33 : uset ds8_mix_channels "2" 17:29:33 : uset ds8_mix_depth "16" 17:29:33 : uset ds8_mix_rate "44100" 17:29:33 : uset ds8_reverse_stereo "0" 17:29:33 : uset s_acceleration "0" 17:29:33 : uset s_mix_channels "2" 17:29:33 : uset s_mix_depth "16" 17:29:33 : uset s_mix_rate "44100" 17:29:33 : uset s_sfx_enabled "1" 17:29:33 : uset s_music_enabled "1" 17:29:33 : uset s_sfx_volume "1.0" 17:29:33 : uset s_music_volume "0.52" 17:29:33 : uset s_reverse_stereo "0" 17:29:33 : uset s_device "ds8" 17:29:33 : uset r_vsync "1" 17:29:33 : uset r_quirks "0" 17:29:33 : uset r_anisotropy_factor "0.5" 17:29:33 : uset r_texture_detail "0" 17:29:33 : uset i_force_gain "1.0" 17:29:33 : uset i_feedback "1" 17:29:33 : uset i_joystick2 "-1" 17:29:33 : uset i_joystick1 "-1" 17:29:33 : uset i_deadzone "0.0" 17:29:33 : uset i_device "di8" 17:29:33 : uset m_invert "0" 17:29:33 : uset m_sensitivity "0.33" 17:29:33 : uset m_filter "0" 17:29:33 : German Truck Simulator init ver.1.32 (rev. 27280) 17:29:34 : [gl] ICD OpenGL driver detected. 17:29:34 : [gl] driver: GeForce 9800 GT/PCIe/SSE2/3DNOW! 17:29:34 : [gl] vendor: NVIDIA Corporation 17:29:34 : [gl] version: 3.3.0 17:29:34 : [gl] GL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 17:29:34 : [gl] GL_max_texture_size: 8192 17:29:34 : [gl] taking advantage of 'GL_multitexture' 17:29:34 : [gl] Sampler count: 4 17:29:34 : [gl] taking advantage of 'GL_ARB_fragment_program' 17:29:34 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 17:29:34 : [gl] taking advantage of 'GL_texture_border_clamp' 17:29:34 : [gl] taking advantage of 'GL_texture_compression' 17:29:34 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 17:29:34 : [gl] taking advantage of 'GL_texture_cube_map' 17:29:34 : [gl] taking advantage of 'GL_texture_env_crossbar' 17:29:34 : [gl] taking advantage of 'GL_texture_env_combine' 17:29:34 : [gl] taking advantage of 'GL_texture_rectangle' 17:29:34 : [gl] taking advantage of 'GL_transpose_matrix' 17:29:34 : [gl] taking advantage of 'GL_vertex_buffer_object' 17:29:34 : [gl] taking advantage of 'GL_ARB_vertex_program' 17:29:34 : [gl] Vertex attribute count: 16 17:29:34 : [gl] taking advantage of 'GL_shader_objects' 17:29:34 : [gl] taking advantage of 'GL_vertex_shader' 17:29:34 : [gl] taking advantage of 'GL_fragment_shader' 17:29:34 : [gl] taking advantage of 'GL_draw_buffers' 17:29:34 : [gl] taking advantage of 'GL_blend_color' 17:29:34 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 17:29:34 : [gl] taking advantage of 'GL_draw_range_elements' 17:29:34 : [gl] taking advantage of 'GL_rescale_normal' 17:29:34 : [gl] taking advantage of 'GL_secondary_color' 17:29:34 : [gl] taking advantage of 'GL_separate_spcular_color' 17:29:34 : [gl] taking advantage of 'GL_texture3D' 17:29:34 : [gl] taking advantage of 'GL_texture_edge_clamp' 17:29:34 : [gl] taking advantage of 'GL_texture_env_add' 17:29:34 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 17:29:34 : [gl] Max anisotropy factor: 16 17:29:34 : [gl] taking advantage of 'GL_NV_register_combiners' 17:29:34 : [gl] taking advantage of 'GL_NV_register_combiners2' 17:29:34 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 17:29:34 : [gl] taking advantage of 'GL_NV_texture_shader' 17:29:34 : [gl] taking advantage of 'GL_NV_texture_shader2' 17:29:34 : [gl] taking advantage of 'GL_NV_texture_shader3' 17:29:34 : [gl] taking advantage of 'GL_NV_fragment_program' 17:29:34 : [gl] taking advantage of 'GL_NV_fragment_program_option' 17:29:34 : [gl] taking advantage of 'GL_NV_fragment_program2' 17:29:34 : [gl] taking advantage of 'GL_NV_vertex_program2' 17:29:34 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 17:29:34 : [gl] taking advantage of 'GL_NV_vertex_program3' 17:29:34 : [gl] taking advantage of 'GL_generate_mipmap' 17:29:34 : [gl] taking advantage of 'GL_framebuffer_object' 17:29:34 : [gl] taking advantage of 'WGL_ARB_extensions_string' 17:29:34 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 17:29:34 : [gl] taking advantage of 'WGL_EXT_swap_control' 17:29:34 : [gl] taking advantage of 'WGL_ARB_pixel_format' 17:29:34 : [gl] taking advantage of 'GL_ARB_multisample' 17:29:34 : [gl] Detected support for 16x anti-aliasing. 17:29:34 : [gl] Detected support for 8x anti-aliasing. 17:29:34 : [gl] Detected support for 4x anti-aliasing. 17:29:34 : [gl] Detected support for 2x anti-aliasing. 17:29:34 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 17:29:34 : Rendering path available: GL1X 17:29:34 : Rendering path available: ARB1 17:29:34 : Rendering path available: NV1X 17:29:34 : Rendering path available: NV2X 17:29:34 : Rendering path available: NV3X 17:29:34 : Rendering path available: NV4X 17:29:34 : Rendering path available: ARB2 17:29:34 : Rendering path available: GL2X 17:29:34 : [dx9] Direct3D9Ex detected. 17:29:34 : [dx9] Number of adapters found: 1 17:29:34 : [dx9] Adapter #0: NVIDIA GeForce 9800 GT (nvd3dum.dll) [driver version: 8.17.13.142] 17:29:34 : Rendering path available: SM2X 17:29:34 : Rendering path available: SM3X 17:29:34 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 85Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 85Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 85Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 100Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 100Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 100Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 120Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 120Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 120Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 140Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 140Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 140Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 144Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 144Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 144Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 150Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 150Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 150Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 170Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 170Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [vid] We are using a refresh rate 170Hz, which is bigger than the desktop uses - 60Hz 17:29:34 : [gl] CDS init: OK 17:29:34 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits). 17:29:34 : [gl] wglCreateContext: OK 17:29:34 : [gl] OpenGL framebuffer context init OK 17:29:34 : [gfx] Created drawable (/procedural/truck0.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck1.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck2.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck3.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck4.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck5.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck6.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck7.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck8.tobj) 17:29:34 : [gfx] Created drawable (/procedural/truck9.tobj) 17:29:34 : [gfx] Created drawable (/procedural/dashboard.tobj) 17:29:34 : [gfx] Created drawable (/procedural/close_mirror.tobj) 17:29:34 : [gfx] Created drawable (/procedural/far_mirror.tobj) 17:29:34 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 17:29:34 : [gfx] Created drawable (/procedural/generic_env.tobj) 17:29:34 : [gfx] Created drawable (/procedural/water_env.tobj) 17:29:34 : [gfx] Created drawable (/procedural/ocean_env.tobj) 17:29:35 : Setting UI reference mode to: 1152x864... 17:29:35 : [snd] select device (ds8) 17:29:35 : [ds8] Available device : Первичный звуковой драйвер (). 17:29:35 : [ds8] Available device : Динамики (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{058250c3-d157-45a1-a6af-913dd264dafe}). 17:29:35 : [ds8] Available device : Цифровое аудио (S/PDIF) (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{e7477c0f-60df-4c29-9cf4-fb73c62ad5bf}). 17:29:35 : [ds8] Initialization OK. 17:29:35 : g_ui_recache 17:29:35 : exit 17:29:35 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 17:29:35 : Loading city data .... 17:29:35 : Loading cargo descriptions .... 17:29:45 : g_mode gl gl 1366x768x32x60 1 4 17:29:45 : [gfx] Destroying drawable (/procedural/truck0.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck1.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck2.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck3.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck4.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck5.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck6.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck7.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck8.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/truck9.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/dashboard.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/close_mirror.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/far_mirror.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/water_env.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/ocean_env.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/generic_env.tobj) 17:29:45 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj) 17:29:45 : [gl] Context shutdown 17:29:45 : [gl] CDS shutdown: OK 17:29:45 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 85Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 85Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 85Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 100Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 100Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 100Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 120Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 120Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 120Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 140Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 140Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 140Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 144Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 144Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 144Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 150Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 150Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 150Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 170Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 170Hz, which is bigger than the desktop uses - 60Hz 17:29:45 : [vid] We are using a refresh rate 170Hz, which is bigger than the desktop uses - 60Hz 17:29:46 : [gl] CDS init: OK 17:29:46 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits). 17:29:46 : [gl] wglCreateContext: OK 17:29:46 : [gl] OpenGL framebuffer context init OK 17:29:46 : [gfx] Created drawable (/procedural/truck0.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck1.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck2.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck3.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck4.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck5.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck6.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck7.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck8.tobj) 17:29:46 : [gfx] Created drawable (/procedural/truck9.tobj) 17:29:46 : [gfx] Created drawable (/procedural/dashboard.tobj) 17:29:46 : [gfx] Created drawable (/procedural/close_mirror.tobj) 17:29:46 : [gfx] Created drawable (/procedural/far_mirror.tobj) 17:29:46 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 17:29:46 : [gfx] Created drawable (/procedural/generic_env.tobj) 17:29:46 : [gfx] Created drawable (/procedural/water_env.tobj) 17:29:46 : [gfx] Created drawable (/procedural/ocean_env.tobj) 17:29:50 : game 17:29:50 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 17:29:51 : Loading resource server data .... 17:29:51 : Loading road data .... 17:29:51 : Loading terrain data .... 17:29:51 : Loading railing data .... 17:29:51 : Loading building data .... 17:29:51 : Loading model data .... 17:29:51 : Loading prefab data .... 17:29:51 : Loading sign data .... 17:29:51 : Loading traffic lights data .... 17:29:51 : Loading vegetation data .... 17:29:51 : Loading hinges data .... 17:29:51 : Loading stamp data .... 17:29:51 : Loading movers data .... 17:29:51 : Loading animated models .... 17:29:51 : Loading sound item data .... 17:29:51 : Loading live stream data .... 17:29:51 : Loading cargo data .... 17:29:51 : Loading company data .... 17:29:51 : Loading city data .... 17:29:51 : Loading cargo descriptions .... 17:29:51 : Map '/map/germany.mbd' loading started .... 17:29:54 : Map successfully loaded .... 17:29:54 : [unit] File '/save/1/game.sii': 17:29:54 : [unit] The unit '_nameless.4285.B4D8' of type 'mail_ctrl' has dangling pointer (to 'mail.company.freelance.21') in the attribute named 'undelivered_queue'. 17:29:54 : [unit] File '/save/1/game.sii': 17:29:54 : [unit] The pointer to 'mail.company.freelance.21' looks like dangling pointer. 17:29:54 : load_unit_tree() - Failed to load unit tree from file (/home/save/1/game.sii) 17:29:54 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!
Подозреваю что ПМД или друие "запчасти" Вашего грузовика лежит в папке man_tgx, котороая есть и в бейс файле игры. По етому, когда читая дефинишен мода игра (говорю о трафике) ищет в нем сначала лод (ето то что мы видим издали как ман, упрощенная модель) но его в моде нет, по етому берет с бейс файла сам лод, но когда Вы приближаетесь к трафику (в данном случае к ману, те самые 50 метров), игра начинает читать уже саму модель, и сначала она читает с папки модс. Вот тогда Вы и видите
Quote (alik_tequila)
машинка на расстоянии 50-и метров,вдруг резко облачается в материалы мода.
Есть два варианта решения: 1. С бейс файла вытянуть traffic_storage.sii (путь vehicle\truck) в нем удалить либо закоментровать строку @include "definition/man_tgx_traffic.sii" и засунуть в свой мод соблюдая иерархию папок. Минус - в трафике вообще не будет мана, плюс - легче и не надо лезть в занозу. 2. Через занозу переконверить грузовик в папку с другим названием. Плюс - в трафике будет дефлотный ман, минус - надо изучить занозу либо просить тех кто уже умеет сделать конверт. П.С. Конечно трудно судить не видя сам мод, но думаю причина именно в вышеизложенном. Безумству храбрых поем мы песню
А "заноза", это..,простите вообще "ЧЁ"?)) Если это такой 3D редактор,и он не сильно отличается от 3Ds Max-а или GMax-а,- то проблем нет. Эти мои друзья. Microsoft Flight Simulator scenery developer
Сообщение отредактировал alik_tequila - Суббота, 30.06.2012, 02:42
закоментровать строку @include "definition/man_tgx_traffic.sii" и засунуть в свой мод соблюдая иерархию папок. Минус - в трафике вообще не будет мана, плюс - легче и не надо лезть в занозу.
а может еще моды стоят с пропиской,надо знать весь список модов.
Доброго времени суток! переделал вот этот трак http://akdriver-avto-ls.ru/forum/179-6269-1 с класса "б" на класс "а" по видео хелпу от Сергея goba 6372,запускаю игру и вот он вылет мне по советовали показать лог.помогите в чём дело версия 1.4.
******** : log created on : Sunday July 08 2012 @ 00:25:39 00:25:39 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1 00:25:39 : [sys] DirectX version : 4.09.00.0904 00:25:39 : [cpu] AuthenticAMD [AMD A6-4400M APU with Radeon HD Graphics ] at ~2695MHz. 00:25:39 : [cpu] Features utilized: fpu cmov mmx mmxext sse sse2. 00:25:39 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2632001Hz 00:25:39 : [mem] physical memory detected (3646840K/1713832K) 00:25:39 : [mem] virtual memory detected (2097024K/2021516K) 00:25:39 : [mem] Trying to allocate memory pool (409600K) 00:25:43 : [zipfs] base.scs: mounted ok, 12310 entries [0xd3092740] 00:25:43 : [ufs] registered symlink from /custom_build/de_de to / 00:25:43 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0xddfd4b97] 00:25:43 : [ufs] Home directory: 'C:/Users/User/Documents/German Truck Simulator'. 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/daf.scs 00:25:43 : [zipfs] daf.scs: mounted ok, 20 entries [0x3e6a8c2b] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/Despos_camhack.scs 00:25:43 : [zipfs] Despos_camhack.scs: mounted ok, 4 entries [0x351d9828] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/Droroschnze.snaki.scs 00:25:43 : [zipfs] Droroschnze.snaki.scs: mounted ok, 150 entries [0x7b7dd826] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/ETS>S_driver_ti.scs 00:25:43 : [zipfs] ETS>S_driver_ti.scs: mounted ok, 10 entries [0x1599a30e] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs 00:25:43 : [zipfs] Flarepack.by.Samson.SCS_ti.scs: mounted ok, 122 entries [0xdb087bbd] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/iveco.scs 00:25:43 : [zipfs] iveco.scs: mounted ok, 18 entries [0x63d8797d] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/Kenwoth_T2000_v2.zip 00:25:43 : [zipfs] Kenwoth_T2000_v2.zip: mounted ok, 188 entries [0xb5ae7e6c] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/LEDpack_by_Samson.scs 00:25:43 : [zipfs] Failed to process incompatible zip entry: model/LED 00:25:43 : [zipfs] LEDpack_by_Samson.scs: mounted ok, 59 entries [0x4255629b] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/Lights_by_wopito.scs 00:25:43 : [zipfs] Lights_by_wopito.scs: mounted ok, 4 entries [0x2bed6b89] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/Modern_Garage.scs 00:25:43 : [zipfs] Modern_Garage.scs: mounted ok, 16 entries [0x99d52b32] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/others.scs 00:25:43 : [zipfs] others.scs: mounted ok, 109 entries [0xae012c94] 00:25:43 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/ReplaceTrailers_1.03.scs 00:25:44 : [zipfs] ReplaceTrailers_1.03.scs: mounted ok, 495 entries [0xbd125c88] 00:25:44 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/RUSGTS.scs 00:25:44 : [zipfs] RUSGTS.scs: mounted ok, 80 entries [0xa1b47bfb] 00:25:44 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/T&TLayout_Hud_GTS_byAd&A.scs 00:25:44 : [zipfs] T&TLayout_Hud_GTS_byAd&A.scs: mounted ok, 15 entries [0xc57234c7] 00:25:44 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/traffic_v3_euro.scs 00:25:45 : [zipfs] traffic_v3_euro.scs: mounted ok, 1017 entries [0xbdc57f41] 00:25:45 : exec /home/config.cfg 00:25:45 : [sys] Executing /home/config.cfg ... 00:25:45 : uset g_minicon "0" 00:25:45 : uset g_console "0" 00:25:45 : uset g_trackir "1" 00:25:45 : uset g_developer "0" 00:25:45 : uset g_cargo_sort "0" 00:25:45 : uset g_save_idx "3" 00:25:45 : uset g_mouse_control "0" 00:25:45 : uset g_steering_func_param "0.0" 00:25:45 : uset g_joy_axis_brake_dz "0.0" 00:25:45 : uset g_joy_axis_brake "7" 00:25:45 : uset g_joy_ff_gain "1.0" 00:25:45 : uset g_joy_axis_throttle_dz "0.0" 00:25:45 : uset g_joy_axis_throttle "7" 00:25:45 : uset g_joy_axis_ff "0" 00:25:45 : uset g_joy_axis_combine "0" 00:25:45 : uset g_joy_axis_steer_sens "0.6" 00:25:45 : uset g_joy_axis_steer_dz "0.0" 00:25:45 : uset g_joy_axis_steer "7" 00:25:45 : uset g_tutorial "0" 00:25:45 : uset g_mirrors "0" 00:25:45 : uset g_fatigue "1" 00:25:45 : uset g_police "0" 00:25:45 : uset g_subtitles "0" 00:25:45 : uset g_clock_24 "1" 00:25:45 : uset g_quality "1" 00:25:45 : uset g_reflection "0" 00:25:45 : uset g_mph "0" 00:25:45 : uset g_atrans "1" 00:25:45 : uset g_flyspeed "100.0" 00:25:45 : uset g_lang "ru_ru" 00:25:45 : uset g_colbox "0" 00:25:45 : uset r_gamma "1.06" 00:25:45 : uset r_path "22" 00:25:45 : uset r_msaa "4" 00:25:45 : uset r_fullscreen "1" 00:25:45 : uset r_mode "1600x900x32x0" 00:25:45 : uset r_device "dx9" 00:25:45 : uset r_driver "dx9" 00:25:45 : uset g_detail_veg "2" 00:25:45 : uset g_texture_usage_stats "0" 00:25:45 : uset g_fps "0" 00:25:45 : uset ds8_mix_channels "2" 00:25:45 : uset ds8_mix_depth "16" 00:25:45 : uset ds8_mix_rate "44100" 00:25:45 : uset ds8_reverse_stereo "1" 00:25:45 : uset s_acceleration "0" 00:25:45 : uset s_mix_channels "2" 00:25:45 : uset s_mix_depth "16" 00:25:45 : uset s_mix_rate "44100" 00:25:45 : uset s_sfx_enabled "1" 00:25:45 : uset s_music_enabled "1" 00:25:45 : uset s_sfx_volume "1.0" 00:25:45 : uset s_music_volume "0.09" 00:25:45 : uset s_reverse_stereo "1" 00:25:45 : uset s_device "ds8" 00:25:45 : uset r_vsync "1" 00:25:45 : uset r_quirks "0" 00:25:45 : uset r_anisotropy_factor "0.2" 00:25:45 : uset r_texture_detail "0" 00:25:45 : uset i_force_gain "1.0" 00:25:45 : uset i_feedback "1" 00:25:45 : uset i_joystick2 "-1" 00:25:45 : uset i_joystick1 "-1" 00:25:45 : uset i_deadzone "0.0" 00:25:45 : uset i_device "di8" 00:25:45 : uset m_invert "0" 00:25:45 : uset m_sensitivity "0.33" 00:25:45 : uset m_filter "0" 00:25:45 : uset g_view_dist "1.0" 00:25:45 : German Truck Simulator init ver.1.04 (rev. 26248) 00:25:45 : [gl] ICD OpenGL driver detected. 00:25:45 : [gl] driver: AMD Radeon HD 7520G 00:25:45 : [gl] vendor: ATI Technologies Inc. 00:25:45 : [gl] version: 4.2.11476 Compatibility Profile Context 00:25:45 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control 00:25:45 : [gl] GL_max_texture_size: 16384 00:25:45 : [gl] taking advantage of 'GL_multitexture' 00:25:45 : [gl] Sampler count: 8 00:25:45 : [gl] taking advantage of 'GL_ARB_fragment_program' 00:25:45 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 00:25:45 : [gl] taking advantage of 'GL_texture_border_clamp' 00:25:45 : [gl] taking advantage of 'GL_texture_compression' 00:25:45 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 00:25:45 : [gl] taking advantage of 'GL_texture_cube_map' 00:25:45 : [gl] taking advantage of 'GL_texture_env_crossbar' 00:25:45 : [gl] taking advantage of 'GL_texture_env_combine' 00:25:45 : [gl] taking advantage of 'GL_texture_rectangle' 00:25:45 : [gl] taking advantage of 'GL_transpose_matrix' 00:25:45 : [gl] taking advantage of 'GL_vertex_buffer_object' 00:25:45 : [gl] taking advantage of 'GL_ARB_vertex_program' 00:25:45 : [gl] Vertex attribute count: 29 00:25:45 : [gl] The attribute count limit clamped down to 16 from 29. 00:25:45 : [gl] taking advantage of 'GL_shader_objects' 00:25:45 : [gl] taking advantage of 'GL_vertex_shader' 00:25:45 : [gl] taking advantage of 'GL_fragment_shader' 00:25:45 : [gl] taking advantage of 'GL_ATI_fragment_shader' 00:25:45 : [gl] taking advantage of 'GL_draw_buffers' 00:25:45 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 00:25:45 : [gl] taking advantage of 'GL_blend_color' 00:25:45 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 00:25:45 : [gl] taking advantage of 'GL_draw_range_elements' 00:25:45 : [gl] taking advantage of 'GL_rescale_normal' 00:25:45 : [gl] taking advantage of 'GL_secondary_color' 00:25:45 : [gl] taking advantage of 'GL_separate_spcular_color' 00:25:45 : [gl] taking advantage of 'GL_texture3D' 00:25:45 : [gl] taking advantage of 'GL_texture_edge_clamp' 00:25:45 : [gl] taking advantage of 'GL_texture_env_add' 00:25:45 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 00:25:45 : [gl] Max anisotropy factor: 16 00:25:45 : [gl] taking advantage of 'GL_generate_mipmap' 00:25:45 : [gl] taking advantage of 'GL_framebuffer_object' 00:25:45 : [gl] taking advantage of 'WGL_ARB_extensions_string' 00:25:45 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer 00:25:45 : [gl] taking advantage of 'WGL_EXT_swap_control' 00:25:45 : [gl] taking advantage of 'WGL_ARB_pixel_format' 00:25:45 : [gl] taking advantage of 'GL_ARB_multisample' 00:25:45 : [gl] Detected support for 8x anti-aliasing. 00:25:45 : [gl] Detected support for 4x anti-aliasing. 00:25:45 : [gl] Detected support for 2x anti-aliasing. 00:25:45 : [gl] Detected support for 1x anti-aliasing. 00:25:45 : Rendering path available: GL1X 00:25:45 : Rendering path available: ARB1 00:25:45 : Rendering path available: R2XX 00:25:45 : Rendering path available: ARB2 00:25:45 : Rendering path available: GL2X 00:25:46 : [dx9] Direct3D9Ex detected. 00:25:46 : [dx9] Number of adapters found: 1 00:25:46 : [dx9] Adapter #0: AMD Radeon HD 7520G (aticfx32.dll) [driver version: 8.17.10.1116] 00:25:46 : Rendering path available: SM2X 00:25:46 : Rendering path available: SM3X 00:25:46 : [dx9] D3D9 device sucessfully created [HWVP] 00:25:46 : [gfx] Created drawable (/procedural/truck0.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck1.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck2.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck3.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck4.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck5.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck6.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck7.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck8.tobj) 00:25:46 : [gfx] Created drawable (/procedural/truck9.tobj) 00:25:46 : [gfx] Created drawable (/procedural/dashboard.tobj) 00:25:46 : [gfx] Created drawable (/procedural/close_mirror.tobj) 00:25:46 : [gfx] Created drawable (/procedural/far_mirror.tobj) 00:25:46 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 00:25:46 : [gfx] Created drawable (/procedural/generic_env.tobj) 00:25:46 : [gfx] Created drawable (/procedural/water_env.tobj) 00:25:46 : [gfx] Created drawable (/procedural/ocean_env.tobj) 00:25:46 : Setting UI reference mode to: 1152x864... 00:25:46 : [snd] select device (ds8) 00:25:46 : [ds8] Available device : Первичный звуковой драйвер (). 00:25:46 : [ds8] Available device : Громкоговорители и головные телефоны (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{f905ea6e-ddd5-4f12-a73b-0006936b4144}). 00:25:46 : [ds8] Available device : Наушники для связи (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{73eb0390-6ddf-48b4-ab5e-988ca6f9630a}). 00:25:46 : [ds8] Initialization OK. 00:25:46 : g_ui_recache 00:25:46 : exit 00:25:50 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 00:25:50 : Loading city data .... 00:25:50 : Loading cargo descriptions .... 00:26:04 : game 00:26:05 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 00:26:05 : [unit] File '/vehicle/truck/definition/renault_magnum_a.sii', line 2: 00:26:05 : Included at '/vehicle/truck/truck_storage.sii', line 5: 00:26:05 : Expecting '{', found 'а' 00:26:05 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii) 00:26:12 : Loading resource server data .... 00:26:12 : Loading road data .... 00:26:12 : Loading terrain data .... 00:26:12 : Loading railing data .... 00:26:12 : Loading building data .... 00:26:13 : Loading model data .... 00:26:14 : Loading prefab data .... 00:26:14 : Loading sign data .... 00:26:14 : Loading traffic lights data .... 00:26:14 : Loading vegetation data .... 00:26:14 : Loading hinges data .... 00:26:14 : Loading stamp data .... 00:26:14 : Loading movers data .... 00:26:14 : Loading animated models .... 00:26:14 : Loading sound item data .... 00:26:14 : Loading cargo data .... 00:26:14 : Loading company data .... 00:26:15 : Loading city data .... 00:26:15 : Loading cargo descriptions .... 00:26:15 : Map '/map/germany.mbd' loading started .... 00:26:15 : Map successfully loaded .... 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7570' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.76D8' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7750' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.77C8' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7840' of type 'vehicle' has dangling pointer (to 'vehicle.man.tgx.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.78B8' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7930' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.79A8' of type 'vehicle' has dangling pointer (to 'vehicle.man.tgx.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7A20' of type 'vehicle' has dangling pointer (to 'vehicle.man.tgx.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7A98' of type 'vehicle' has dangling pointer (to 'vehicle.man.tgx.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7B10' of type 'vehicle' has dangling pointer (to 'vehicle.man.tgx.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7B88' of type 'vehicle' has dangling pointer (to 'vehicle.scania.rcab.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7C00' of type 'vehicle' has dangling pointer (to 'vehicle.mercedes.actros.c') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7C78' of type 'vehicle' has dangling pointer (to 'vehicle.scania.rcab.c') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7CF0' of type 'vehicle' has dangling pointer (to 'vehicle.man.tgx.c') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7D68' of type 'vehicle' has dangling pointer (to 'vehicle.scania.rcab.b') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7DE0' of type 'vehicle' has dangling pointer (to 'vehicle.scania.rcab.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7E58' of type 'vehicle' has dangling pointer (to 'vehicle.volvo.fh16.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The unit '_nameless.29E7.7ED0' of type 'vehicle' has dangling pointer (to 'vehicle.volvo.fh16.a') in the attribute named 'permanent_vehicle_data'. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The pointer to 'vehicle.man.tgx.a' looks like dangling pointer. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The pointer to 'vehicle.scania.rcab.a' looks like dangling pointer. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The pointer to 'vehicle.mercedes.actros.c' looks like dangling pointer. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The pointer to 'vehicle.scania.rcab.c' looks like dangling pointer. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The pointer to 'vehicle.man.tgx.c' looks like dangling pointer. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The pointer to 'vehicle.scania.rcab.b' looks like dangling pointer. 00:26:15 : [unit] File '/save/2/game.sii': 00:26:15 : [unit] The pointer to 'vehicle.volvo.fh16.a' looks like dangling pointer. 00:26:15 : load_unit_tree() - Failed to load unit tree from file (/home/save/2/game.sii) 00:26:15 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!